This project explores the definition of ‘gesture’ through a survey of literature in cognitive science and the fine arts to deconstruct humanistic qualities of gesture. While this work could be critical to art and humanities-based applications that rely on movement-based inputs, it is also a contribution to a broader scope of accessibility in technology design.
We selected works based on their approach to or use of embodied qualities that explore beyond typical overt systems of measurement in gestural recognition and interaction. This work will provide a foundation for exploring alternative opportunities to develop tracking models in human movement, which are important as technology development becomes more nuanced. Our aim is to develop a typology of gesture that supports phenomenologically-focused design opportunities based in complex humanistic functions. In this work we present a variety of approaches to gesture through cognitive science, HCI, and the fine arts to articulate similarities and differences that will impact the development of a typology of gesture.