Sound Toys

Three early prototypes of sound toys for children ages 2 – 4 that can be used to explore sound as a concept they can affect, manipulate, and play with.

Childhood is about developing multiple layers of understanding of the physical world, the social world, and the personal world. Toys are part of a child’s testbed for developing their senses, parsing information from their eyes and ears. Sound is an important design feature of toys because it contributes to a child’s understanding of their environment as feedback from a direct action, as an ambient background, or a playful exploration of interaction and affordance. However, there is a lack of research on how sound is designed into toys and how it can contribute to a child’s development, listening skills and engagement with sound in their world. We have been exploring the subject of sound-based toys and how children learn to hear, perceive, and make sense of sound in their environment. We have started with three prototypes for children ages 2.5 to 4 years old that can be used to explore sound as a concept they can affect, manipulate, and play with using a mixed methods approach. Our aim is to provide more clarity about how and why children playfully interact with sound through various toys and objects in their world, and to explore novel approaches to designing sound into children’s toys. 

Published by gregcorness

Greg Corness is a Researcher and Artist working with embodied interaction in media environments. His background in music, theatre and dance provides the basis for his research which focus on interdisciplinary improvisation, distributed cognition in performance, and methodologies for researching experience in performance. He is particularly interested in investigating performer’s intuition during improvisation and how to leverage this embodied knowledge in their interactions with autonomous computer systems. He has developed several generative sound systems as well as computer vision and tangible interfaces for use in interactive performance and installation works. He has published in the fields of electronic music and human-computer interaction and his work includes galleries installations, interactive museum exhibits and live performance in Canada and the US.